Changed: Flatrides will stop their animation when far away to improve performance. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Added: Can now recolor tables and the enterprise metal construction. Fixed: Fixed color picker toolbar being stuck visible when exiting the track builder. Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly. It can be accessed in-game at the bottom of the settings menu. Added: Slope rope fence, 3 wooden fences, 2 neon light variants. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Fixed: Fixed an issue where sometimes side items could not be placed above one another in specific orders. Fixed: Fixed UI getting stuck on gamepads if coloring the entire track or all supports. Added: New path "pressure plate" item. Fixed: Fixed an issue causing rides to stop animating. Changed: Maximum pathfinding length increased. Changed: Signs can now be placed at path height. Fixed: Fixed hats not having the proper weight, not being attached to statues and not becoming invisible when entering rides. Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Fixed: Ride vehicles now immediately properly position themselves when entering an instance. Changed: First person camera in rides no longer uses buggy head bobbing, uses a different FOV system avoiding camera shakes and the look direction can now be controlled by moving the mouse. Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded. Fixed: Fixed issue causing the water color to be reset when a water alterator was removed when other water alterators still exist. Curbs can be disabled by building a path without curb in front of the ride its exit and fences can be disabled by building a queue without automatic fences. Added: New (redesigned) ride "Multi-launch coaster". Changed: Several UI changes for consistency and clarity. (Not currently supported by controllers). Fixed: Fixed the front cart of vehicles not rendering correctly in some cases. Fixed: Fixed issue causing the server to be strained with too many computation tasks at once. Just like the item snapping feature, the rotation snapping is only available for some items. Then, they are asked to place a queue path next to the entrance, leading to the . Fixed: Fixed a bug where guests sometimes went invisible in queue lines. Changed: Changed looping titles to hint how to use them. Changed: Increased maximum audio length for the jukebox. Changed: Updated French/Korean translations. Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads. Changed: Trying to build items against a wall/terrain will now always snap to the cell next to it. Fixed: Fixed terrain editing not working properly. Added: Private server owners can now access "Private server settings" from the settings menu. Changed: Primitives now count half as much towards the items per cell limit. They are kind of broken though as after you click them, the height immediately resets when you move your cursor . Added: Can now view a graph of the visitor and income history of rides and stalls. when a vehicle drives over it by configuring triggers on the track piece. Changed: Increased sequencer maximum time limit. Changed: Enabled physics pausing while streaming content in again. Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter. Fixed: Fixed an issue where the simulation would crash. Added: In settings, can now enable R15 guest models. Fixed: Fixed character flinging when riding a tracked ride while it crashes. Added: Savegame counter in the UI and some more UI clarification. Drag to remove area. Added: Two button items. (Disables restrictions of certain items being forced on top of terrain.) Changed: Painter tool will no longer paint materials be default (Desktop Only). (disable collisions must be enabled in a park for this to be available too). Gamepass/Disable collisions - Theme Park Tycoon 2 Wikia This setting can also be disabled in the settings menu. The impact is still being investigated, more information will be shared in-game as more information becomes available. Copy object Hold Cmd and click the object . Fixed: Fixed and issue causing the client to not load the client data property when loading the games sometimes. Fixed: Fixed trampoline not working properly for R15 characters. Changed: Teleporters now transfer character velocity more accurately. Fixed: Fixed out of bounds spline curves. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. The mouse and keyboard are used for RollerCoaster Tycoon. Added: Can now scroll through track segment pieces from the coaster builder. Legacy content can be made, Added: New (redesigned) roller coaster "Hydraulic launch coaster". The game can now be played on tablet devices (phone support probably coming soon). Added: Steep sharp turns upwards coaster pieces. Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe). However, the player is not told how to set a price for the stall. Activated items can be set to various different modes. By just having them rotate or move from point A to B. Changed: Restored active item/track visualization. Changed: When using the precision build mode the item outline will now be translucent. Have you pressed 'R' key button while holding an furniture in Build Mode? Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). Added: The animation when moving items will now avoid clipping into the ground. (Not currently supported by controllers). Changed: The changelog will no longer automatically open when loading a park by default (can still be enabled under settings). Fixed: Fixed the item scroller scrolling too far to the right. Added: Can now set the font of text signs. What is wrong with reporter Susan Raff's arm on WFSB news? Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. Added: Can now hold [Alt] and click when in item placement mode to quickly delete items without having to switch to the remove mode. Changed: Balancing maximum guest algorithms. The Santa Claus, Indiana, theme park took home "Cleanest Park in the World" honors at "Amusement Today" magazine's annual Golden Ticket Awards for the 19th consecutive year. Fixed: Fixed an issue where tracked ride vehicles would visually repeat riding the same track segment between two stations whenever any single vehicle crashes on that ride. Changed: Slightly increased music volume. Inverted Coaster and Teacups has been replaced, older versions now legacy. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Added: A descriptive error is now shown when adding water fails. in VIP servers, jump and movement speed can be changed using percents, up to 1000%. The cursor itself can move the view by lying near the edges of the screen, but this does not work if the game is running in a window. you can place 3 items in a grid space, but a ride may not go through. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Fixed: Fixed an issue causing entrance and exit gates to not update instantly when painting them. Legacy content can be made visible again via the settings menu. In #TPT2 you can use the Precision Build Mode to plac. Changed: Text filtering internal adjustments. kennylance - 12 years ago - report. Fixed: Fixed clipping of the dropdown carets. Fixed: Fixed some minor translation issues. Fixed: Fixed an issue where undo would not remove wall-like items sometimes. Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. Added: Speed adjustment track features and pieces for the vintage cars and dark ride. Fixed: Fixed various support generation bugs. The progress bar is no longer shown (unless manually saving). They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). Added: Can drag most wall-like items to build many of them in a row now. Changed: Adjusted physics on the improved physics mode. Changed: Disable collisions mode is now enabled by default if you own the game pass in order to reduce confusion. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively). Added: Added "Rapid destroy mode" to the destroy tool, see Settings -> Advanced usage for details (Desktop only). Added: New intense ride: "Flying carpet". Changed: Moved all Primitives to their own scenery category. Move Ride after Placement - Ideas - OpenRCT2 Fixed: Fixed an issue preventing users from loading a park. Changed: Minor multi-launch coaster track adjustments. Changed: Set lighting model to "compatibility" mode and adjusted lighting slightly to compensate for it. Added: Now showing the full item hitbox when building in blue (of which part may be in the air). Added: Ride base color definitions added for all rides. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. Changed: Additional item outline adjustments. Added: Jukeboxes/speakers can now be activated by other items. Added: Can now extend ride stations by building a station at the back of an existing station. Added: New (redesigned) ride "Droptower". This game pass additionally allows you to customize your chat color to a flat color or gradient (requires chat to be enabled in your Roblox privacy settings and chat to be supported on, Changed: When building as a co-builder on a park, the achievements of the park owner are now used to determine whether or not a item is unlocked. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Changed: Topple tower will now attract fewer guests. Fixed: Fixed an issue causing large offsets at spline connections. Added: Added a range of new thoughts for visitors for stalls. Fixed: Fixed chat autocomplete doing all sorts of weird stuff. Changed: Optimized text filtering for parks with many image panels and many music tracks. Changed: Adjusted lighting, reduced night length. Changed: Chat now behaves nicely with the new privacy settings. Fixed: Fixed some pieces not being able to be built in the simple editor. Added: Wooden fence sloped variants for those who had none. ", unlocking a. Fixed: Removed toon shading on corner roof pieces. Fixed: Fixed a bug where sometimes the train length was restricted too much. Added: You can now increase the height limit much more (through the shop button). Fixed: Removed toon shading on windows and trash cans. Note that this is only available for some items (e.g. For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns. Fixed: Fixed a bug where trains would sometimes not spawn with multiple disjoint track segments. Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light. [Alt/] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode. Added: Image panels can now be activated by other items and allows changing their image or transparency. Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Disables collisions on items and bypasses some placement requirements and limitations. Fixed: Fixed a rare issue where guests could get stuck in a queue until the park was reloaded. Moving Objects | Fandom Changed: Raised maximum park limit to 150. Added: Guests and players now smoothly transition to/from ride seats and items with seats. Fixed: Fixed an issue causing rides to stop working. Added: Can now temporarily collapse the build menu on touch screens. Moving Objects. You can assign different keys as well by clicking on a shortcut and pressing the key you want to have assigned. Added: Can now configure the material of the primitives. Added: More lights now support dynamic item modes and can be activated by triggers. Fixed: Fixed guests being unable to walk through overhead sign poles. Added: Added a scenic landscape around the map and tunnels to quickly wrap around. (range/brightness. primitives) and not others (e.g. Added: Triggers are now supported on rides with the legacy physics model. Fixed: Fixed certain chat commands not working. 0 0. (Not currently supported by controllers). ), Added: New "proximity sensor" item. In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting. Star Water Park Tycoon . Changed: Terrain brush size hotkeys changed to R/F to not conflict with raise/lower. Fixed: Fixed park background music sometimes not fully muting when on-ride music is playing. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items. Added: Can now set the column/plane lock buttons ([Ctrl] and [Shift]) to toggle locking instead of requiring holding to lock to a column/plane in the settings menu. It can activate other items whenever a player or guest steps on it. MikuLifes 2 yr. ago. Changed: Adjusted the behavior when dragging things around in build mode using a touch screen when the camera is inside of the draggable area. The old version is now regarded as "legacy" and will be hidden from build menus by default. Fixed: Fixed an issue causing some parks to not load properly. The character camera mode now allows you to build from the point of view of your character. Fixed: Fixed a bug where an unexpected error got triggered when building an exit. Added: An error now shows when an entrance or exit gate cannot be built due to a too short station instead of the gate just mysteriously disappearing. There are those arrows when placing rides, e.g. (Not currently supported on controllers. Fixed: Fixed swimming for real this time, I hope.
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