fallout: new vegas do companions need ammo

It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Well, they did in 1 and 2. Or the .38 ammo type at least (due to beginning with a pipe pistol)? The best answers are voted up and rise to the top, Not the answer you're looking for? How do I get to the Boomers without being blown up. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". Companion ammo? - Fallout: New Vegas - GameSpot Embedded hyperlinks in a thesis or research paper. Connect and share knowledge within a single location that is structured and easy to search. It only takes a minute to sign up. You're browsing the GameFAQs Message Boards as a guest. Magical companion ammo is infinite (unless certain conditions are met) and hidden, e.g. Are there any mods that remove all the default gear from compaions? Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Best of luck! Do NPCs use up ammo? - Fallout: New Vegas - GameSpot Looks like i really need to make a full Legion playthrough. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. For instance, all settlers carry a standard pipe pistol using the .38 bullet. For more information, please see our Does a password policy with a restriction of repeated characters increase security? Will followers swap weapons "intelligently"? Companions Infinite Ammo Redux. Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. How do you determine which weapons and armor a companion will use? Number one rule of Fallout 1 and 2. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. It only takes a minute to sign up. The personalities of the companions in Fallout: New Vegas are all quite interesting, but one of the most interesting in the game is Veronica. Yep, unfortunately you do need to give the companions ammo. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. So I don't know exactly what will happen when they run out yet. Piper uses a standard 10mm pistol. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. This can be performed even during combat. I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while. In. Followers used ammo? Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? As for the ammo, yes. What is Wario dropping at the end of Super Mario Land 2 and why? tell him he is stupid because you vaguely remember companions using up ammo with their default weapon, it's not easy being this awesome and modest. ALL RIGHTS RESERVED. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. You only need to give them a weapon; they have infinite ammunition. Companions Infinite Ammo Redux at Fallout New Vegas - Nexus Mods They need to be given ammo for the new weapon and they do degrade over time. You have to supply them with ammo. Fallout: New Vegas companions - The Vault Fallout Wiki - Fandom Arqade is a question and answer site for passionate videogamers on all platforms. My companions only have the guns I give them. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. Folder's list view has different sized fonts in different folders. However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to save caps. Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. fallout new vegas - Do followers use ammo for a new gun? - Arqade Fallout Wiki is a FANDOM Games Community. Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. This has unlimited Ammo and can only be used by Boone. 2. you must give the companion amo for the gun that you want it to use. Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. If I give a gun that uses the same ammo type as the default gun carried by companions/settlers, will they still run out of ammo? This should not be needed for any companion or follower as the are now covered by the script. Issuing a command without a target will simply result in nothing. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Fallout: New Vegas companions | Fallout Wiki | Fandom Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. This can happen to ED-E. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am Gun Runners' Arsenal | Fallout Wiki | Fandom After that, hardcore mode can be turned back on. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. For settlers things work slightly differently than with companions. Only 10 shots. Guns do require ammo for your follower to use if it is not the default weapon they come with. Confused about it, the Vault didn't help me. Deputy Beagle is a weird exception. Generic Doubly-Linked-Lists C implementation. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Copyright 2023 Robin Scott. Forged in Gods very flames! When the ammunition is dropped, you cannot pick it up again. rev2023.5.1.43405. It originally had . This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! Would she use up that ammo? They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. All rights reserved. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? I haven't tested that yet myself. Learn more about Stack Overflow the company, and our products. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. Companions Infinite Ammo version 1.1 This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Which quests should I take to get an independent New Vegas and happy endings? They are pretty amazing against low level guys. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. @DCShannon so you are saying that you believe that settlers do not use ammo? Each companion also has a special attribute referred to in the game as Nerve. I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps. They don't need ammo for their default weapons, they have an infinite supply. The following is based on bugged content. Some assets in this file belong to other authors. She will not wear these items, however, because their DT is inferior to her default clothing. AmenoLT (Topic Creator) 11 years ago #3. Companions in the player's party deal damage based on the game's difficulty setting. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Why did DOS-based Windows require HIMEM.SYS to boot? They also have more action points than you do. When you give them a different weapon to use, you have to give them ammo for it. Fallout New Vegas Hidden Weapon Extra Ammo. Is there a generic term for these trajectories? Connect and share knowledge within a single location that is structured and easy to search. How do you get companions to switch weapons?? - GameSpot Generating points along line with specifying the origin of point generation in QGIS. The best answers are voted up and rise to the top, Not the answer you're looking for? No. I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. Morrowind May Modathon and Skywind Gameplay Preview. There is a way to get all 6 humanoid companions - check. Some assets in this file belong to other authors. This is more prone to happen if one chooses to wait for the companion, however. Once that companion is knocked out the fighting stops. That covers settlers, what about companions? Cookie Notice The ammo is hidden and not useable by . Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The results will be all the mods available for that companion, starting with the most downloaded mods. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? and our 1. ALL RIGHTS RESERVED. Top Voted Answer. The powerful open-source mod manager from Nexus Mods. Why are players required to record the moves in World Championship Classical games? Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . Sometimes I've noticed when looting a body or a "dungeon" rewards chest (like they always had in Skyrim, except these are commonly the Army green steamer trunks) Cait will ask me for small rounds/ammo if she ran out on her AsSault Rifle. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. 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fallout: new vegas do companions need ammo